Showing posts with label description. Show all posts
Showing posts with label description. Show all posts

July 23, 2013

Wisdom From Squaw Valley

Last week I made a series of posts about my experience attending the Community of Writers at Squaw Valley. To wrap up my conference reporting, I'm going to present some of the many, many bits of wisdom I scribbled down over the course of the week.

I'm attributing these ideas to the people who shared the advice or inspiration, but nothing should be considered a direct quotation. I've taken what I wrote down in my notebook, which was usually a paraphrase to start with, and then transformed the notes into actual sentences. It's also possible I've made some attribution errors if I noted the wrong speaker during a panel or if a person was passing on a suggestion from someone else. So approach this list as a general impression of things that were said rather than a transcript.

With that caveat, enjoy these lessons from Squaw Valley! (For even more, check out Squaw Valley's WRITERS WORKSHOP IN A BOOK.)

On living the writing life:

Amanda Eyre Ward: The people who go home from the conference, write every day, and believe in themselves are the ones who will succeed.

Martin J. Smith: Writing is the worst-paying career he's ever had, but the best-paying hobby. He's always kept his other day job, because it gives him freedom in his writing by separating the money part from the creative part.

Janet Fitch: The people in your life will respond to your level of seriousness about your writing. Make clear that you find your writing time valuable, and they will find it valuable and allow you to have it. Much of writing is defending your time.

→ Martin J. Smith: You need a hide like a rhinoceros, and you need persistence. You know what you're trying to do in your story. If feedback rings true, take it to heart. If not, let it bounce off your rhino hide.

On getting the words out:

Amy Tan: She isn't good at explaining what her work-in-progress is about. It's like performing an autopsy on a story coming alive, and she fears the story will die of exposure.

→ Martin J. Smith: His magic formula for what it takes to pursue your dream can be conveyed in four words: "Ten hours a week." That's enough to accomplish something.

→ Janet Fitch: You can't think about writing a whole novel. Instead write a scene, and a scene, and a scene.

Teresa Jordan: Her father would say everyone should be allowed to have an experimental child and then drown it. For novels, this is actually practical to do.

→ Janet Fitch: Writing develops a shell when it sits for a while, and it becomes harder to crack into. Check in on your work every day, even just to clean up a few sentences.

June 7, 2011

The Right Amount of Detail

As I read IF SONS, THEN HEIRS by Lorene Cary, I was struck by the number of nonessential but delightful details and moments that were woven into the story without ever bogging it down. I call these details "nonessential" because each one individually could have been omitted without losing crucial story information. Yet they aren't the pointless, boring descriptions I railed against in a recent review and column. These are specific, compelling little pieces of narration and dialogue that enrich the world. They make the characters more identifiable and the situations more believable, and they never last long enough to detract from the plot's momentum.

I'll give an example, though I'm not sure it's meaningful out of context. In one scene, a boy interrupts a serious conversation between adults to pester his dad about soda. In the next scene, an elderly relative scolds the boy about the way he's throwing away the soda cup. There's nothing important about the soda, and what's shown about the characters in these interactions isn't substantial new information. It all could have been cut without impacting the story. But there are subtle reasons for including the soda: The interruption makes the serious conversation more palatable for both the characters and the reader, and the boy's realistic behavior adds credibility to a novel that's partly about raising children. None of these purposes stick out. On the page, it all blends naturally into the action.

I wish I was capable of analyzing exactly how Cary achieved the proper effect so that I might offer some writing advice more useful than "Include the right amount of detail." I'll try to expand a bit: First, notice when you've included details that don't directly move the story forward. Next, don't edit out all of them.

I have a rather spare writing style and a tendency to expunge any line that I can't justify as serving a clear and necessary purpose. In revision, I agonize over the revealing but tangential moments, fearful that I love them too much to impartially judge whether they are superfluous. IF SONS, THEN HEIRS served as a good reminder that some of my beloved nonessential details may still have a place in my novel.

Good Stuff Out There:

→ Nathan Bransford deconstructs How to Craft a Mystery in a Novel: "A character's desire + Consequences/stakes + Obstacles + Delay = Mystery"

→ Melville House bestows the Moby Awards for the best and worst book trailers. (Thanks, The Millions!)

May 9, 2011

How to Survive the Zombie Menace and Common Writing Pitfalls

FEED by Mira Grant has a fantastic premise, an exciting plot, and characters I enjoyed spending time with. My recommendation of this book is tempered with the caveat that I wish it had been better written (or failing that, better edited). Still, I'm enthusiastic enough about the other elements to overlook the writing flaws, and it must be emphasized that I'm rarely so forgiving.

The story takes place twenty-six years after a viral outbreak caused a zombie epidemic that took out a third of the world's population in a few months. At the time of the book, zombies continue to pose a serious threat, but the healthy population has secured enough safe zones to carry on a heavily restricted version of pre-outbreak life.

The book's narrator is Georgia Mason, a journalist in her early twenties. Along with her daredevil brother Shaun and their colleague Buffy, she runs a fairly successful blog collective. In the post-outbreak world, blogs have become the main source of news and information, and bloggers who leave safe zones in search of stories are subject to stringent goverment safety regulations. Near the beginning of the novel, Georgia and her team get the opportunity to go on the road and follow a major story that will help them score big ratings.

I'm a fan of stories about siblings, and the portrayal of Georgia and Shaun's relationship in this book is great. They've grown up in a world in which people tend to stay isolated and avoid trusting others, and they've come to depend only and completely on each other, though the two of them are different in many ways. Their closeness is further cemented by the recognizable phenomenon of "you're the only person who understands what it's like to have my parents." Georgia and Shaun are unrealistically adept at trading clever quips at life-threatening moments, but that fits with the tone of the book, and otherwise their actions are believable and consistent.

The world-building in FEED is fascinating and comprehensive. I like to read about epidemics, but fiction involving plagues often glosses over the details of how the disease spreads. This book, even though it's set long after the initial outbreak, doles out sufficient plausible backstory. There are realistic details, such as that the virus spread especially quickly in schools. And there are clever insights, such as Georgia's hometown of Berkeley faring better than other college towns because it was pre-populated with the kind of people likely to believe and act on crazy internet rumors about reanimation of the dead before other cities understood what was going on. The novel also does a good job at imagining the kinds of social changes and government policies that would emerge in the aftermath of a zombie uprising.

What disappointed me about this book is that it continually exhibited the easily avoidable problems of narrating too much detail and not trusting the reader to be paying attention. Over-narrating is related to the over-description I discussed in my post on describing settings: both stem from how perfectly a scene appears in a writer's head. If the writer can visualize exactly what's happening, it's natural to want to record every movement that every character is taking, but it's unnecessary and eventually annoying. FEED contains inconsequential sentences like "The [guard] on the left leaned over and took the tray from the one on the right, who opened the door." These may have left me screaming at the book, but they also serve as a good reminder that during my own revision, I should think about what actions really matter to a scene.

Another problem to watch for during revision is repetition, specifically explaining the same piece of information too many times. Since this book is set in a world different from our own, many aspects of the characters' everyday lives require explanation. For a crucial plot element, it may be reasonable to mention the same information a couple of times to get the point across. And if the point is that this element is a ubiquitous irritation in the world of the book, it could make sense to refer to it over and over. But there are only so many times it's worth saying the same thing, and readers are good at filling in the blanks. By halfway through FEED, I was really wishing Grant had the confidence in her readers to trust that we assumed Georgia had put on her sunglasses to protect her sensitive eyes, and that we understood the ever-present blood tests involved needles every time.

So those are my complaints about the writing, which I'm airing because they provide such a good lesson for writers in what not to do. I still found FEED to be a highly enjoyable read, and I'm looking forward to the second book in the trilogy, DEADLINE, which will be released on May 31.

May 5, 2011

Setting the Scene

This post first appeared as the May "Write & Rewrite" column in WritersTalk, the newsletter of the South Bay Writers branch of the California Writers Club.

 

When writing a story, whether a work of fiction or a nonfiction narrative, it's a good idea to describe the setting of a scene so the reader can imagine where the action is taking place. Here's an attempt at doing that:

Nora walked into her old childhood room. It looked almost the same as when she left home twenty years earlier, from the pale pink carpet to the eggshell paint on the walls and ceiling. To the right of the doorway, alongside the wall, was a single bed covered in a comforter with a green and black abstract pattern. Opposite the foot of the bed stood a tall pine dresser with six drawers. The dresser top displayed a collection of glass animal figurines arranged on a piece of blue silk. To the left of the dresser was a window framed by pale green curtains, and to the left of that, an oak desk with three drawers on one side and a hutch on top with two shelves.

The writer has described Nora's old room in painstaking detail, so the reader should have a clear mental picture of what the character is seeing, right? Well, probably not, because chances are, the reader skimmed past this paragraph, fell asleep, or threw the book away.

A powerful description goes beyond cataloging every object visible in a scene. It shows the reader what's important in the setting while providing insight into a character. Learn to create effective descriptive passages, and you'll keep readers engaged and paying attention to every word.

November 10, 2010

Talking About Setting

Last night's South Bay Writers meeting featured a great speaker, Tanya Egan Gibson. She's the author of HOW TO BUY A LOVE OF READING, which I have bought (the novel, not the love of reading), and she talked to our club about world-building and setting.

This topic is of particular interest to me because it's an area I need to focus on in my next draft of THE EXTENT OF THE DAMAGE. Maybe you thought I was going to say "because my NaNoWriMo novel is set in a post-apocalyptic future." It is, and I'm having a heck of the time with the world-building for that novel, but there I'm dealing with such big, broad questions that it's as rudimentary as throwing paint at a wall, and Gibson offered advice for the detail work of filling all the spots around the windows. (You can see why I avoid similes in my work. Also painting rooms.)

When I wrote the second version of DAMAGE (based on, but vastly superior to, the NaNoWriMo first draft), I deliberately didn't worry too much about fleshing out the setting and description. I left those for the still-to-come third draft, anticipating that details of the world would be my main priority then, since plot and characters would be almost perfected. Well, plot and characters turn out to be rather far from perfected, but along with fixing those problems, I do need to turn my attention to world-building.

THE EXTENT OF THE DAMAGE is set in the real city of San Jose, California, during three different time periods: 1963-1965, 1995-1998, and 2026. That means I have a lot of work to do. I have to learn about and understand the culture of the early 1960s and research what this area was like at that time. I have to remember and research a time period that I lived through but that's already alarmingly far in the past. And I have to speculate and guess at what will be different in the future. I've already done a lot of this work, so it's not quite as terrifying as it sounds, but so far I haven't shown much of the work in the novel.

I don't intend to fill the book with long passages of description that prove what I know. I'm not a big fan of description, and as a result, my work tends to contain so little of it that readers point it out as a problem. In this novel in particular, I agree that much more setting detail is required, because the place and the times are supposed to be an important backdrop for the story. It's not arbitrary that San Jose is the setting, and I want readers to have a sense of when and where the characters are and to appreciate how their world changes.

At the meeting last night, Gibson discussed how if your characters exist in a full, detailed world, whether it's real or one you invented, the story can emerge organically. Know the world, and you won't have to keep inventing new details that might seem random and forced into the story needs of the moment. The setting itself, when chosen well, can incite the characters to action, producing necessary conflict and revealing personalities by how they respond. Gibson pointed out that when a real location presents inconvenient restrictions that you might be tempted to circumvent by making something up, that's also an excellent opportunity to make the characters deal with another obstacle. I'm going to be thinking about all these ideas as I revise.

Books with a strongly conveyed real settings often get reviews like "the city itself is a character." I'm not sure that I'll ever go from "too little description" to that, but it's the direction I'm aiming in.

Good Stuff Out There:

→ No-longer-literary-agent-but-still-extraordinaire Nathan Bransford offers Five Writing Tips From Reading J.K. Rowling's HARRY POTTER.

→ Farhad Manjoo at Slate discusses "the anxiety over what to call 'writing that lives on the Web'" in an analysis of the differences and similarities between blogs and online magazines. (Thanks, The Millions!)

September 18, 2010

Advice Worth Repeating

This post first appeared as the September Writecraft column in WritersTalk, the newsletter of the South Bay Writers branch of the California Writers Club.

 

As I write about the craft of writing, I sometimes worry that I'm repeating myself. I'm certainly repeating advice that I've learned from other writers, who frequently share the same advice as still others. There's a reason for all this repetition. The tips I've encountered over and over again are the best ones out there. I'll take my turn at sharing:

1. Present a scene, not an explanation. This is what people mean by "Show, don't tell," an instruction that always struck me as enigmatic. Readers want to experience the events of a story along with the characters, so give them vivid action, dialogue, and sensory details, not a recap.

"Douglas and Bonnie argued over the laundry" is far less interesting than a scene in which the argument plays out through hurled insults and undergarments. Instead of stating "Howie felt anxious," describe the physical effects of Howie's anxiety or reveal his troubled thoughts. Avoid generic descriptions such as "Meredith was cute" that neither paint a picture for the reader nor offer insight into the mind of the character who's appreciating Meredith's cuteness.

During important parts of a story, allow the reader to get inside the scene and the characters. At times, however, it will be appropriate to summarize. If the argument about laundry is incidental, a sentence of exposition may suffice.